I work in all things 3D, from low-poly hand-painted to high-res sculpts and PBR materials, rigging, animation, and engine implementation in Unity. I also work on game and level designs, with a focus on creating immersive worlds and interesting characters.
I work with the 3lb Games team designing, modeling, rigging, animating, and implementing low poly hand-painted and high res PBR character and environment models for multiple projects, as well as assisting with game design, level design, and scripting.