Cordelia Wolf
Cordelia Wolf
3D Artist and Game Designer
Charlottesville, United States

Summary

I work in all things 3D, from low-poly hand-painted to high-res sculpts and PBR materials, rigging, animation, and engine implementation in Unity. I also work on game and level designs, with a focus on creating immersive worlds and interesting characters.

Skills

Digital Sculpting3D ModelingHigh-poly ModelingLow-poly ModelingTexturingHand-painted TexturingUV MappingTexture Baking3D AnimationRiggingParticle EffectsPBR TexturingEngine Implementation

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite

Productions

  • Vaultofstars oculusstore portrait sharktemple
    • Video Game
      Vault of Stars
    • Year
      2021
    • Role
      Creative Director
    • Company
      3lb Games
  • Sd oculusstore coverart portrait4
    • Video Game
      Space Dragon
    • Year
      2017
    • Role
      Lead 3D Artist and Designer
    • Company
      3lb Games LLC
  • Fpshark cover
    • Mobile Game
      FPShark
    • Year
      2015
    • Role
      Lead 3D Artist and Designer
    • Company
      3lb Games LLC

Experience

  • Creative Director at 3lbGames
    United States of America
    February 2013 - Present

    I design and implement levels, art, and mechanics for VR games, training, and business apps, as well as guiding the art and design team members. I work in a variety of art styles, from low-poly hand-painted to high-res sculpted and PBR materials, as well as rigging, animation, and visual effects. I specialize in optimized models and textures for both mobile and PC VR platforms, as well as engine implementation in Unity. I create game levels and mechanics with a focus on fun, intuitive gameplay and immersive, engaging worlds.