I work in all things 3D, from low-poly hand-painted to high-res sculpts and PBR materials, rigging, animation, and engine implementation in Unity. I also work on game and level designs, with a focus on creating immersive worlds and interesting characters.
I design and implement levels, art, and mechanics for VR games, training, and business apps, as well as guiding the art and design team members. I work in a variety of art styles, from low-poly hand-painted to high-res sculpted and PBR materials, as well as rigging, animation, and visual effects. I specialize in optimized models and textures for both mobile and PC VR platforms, as well as engine implementation in Unity. I create game levels and mechanics with a focus on fun, intuitive gameplay and immersive, engaging worlds.